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title: ‘Snow Fall’ at 10: How It Changed Journalism url: https://www.nytimes.com/2022/12/23/insider/snow-fall-at-10-how-it-changed-journalism.html hash_url: cba96d83d9

Times Insider explains who we are and what we do and delivers behind-the-scenes insights into how our journalism comes together.

Ten years ago this week, in December 2012, “Snow Fall: The Avalanche at Tunnel Creek,” an ambitious multimedia feature about a deadly avalanche in Washington State that year, took the journalism world by storm. In less than a week after it was published online, the article, which was broken up into six chapters and combined more than 15,000 words with video interviews, interactive graphics and animated simulations, was viewed by more than 3.5 million people. The Wire heralded it as a pivotal moment in journalism.

The article opens with a full-screen video, playing on a loop, of snow blowing off a mountain. As a reader scrolls, text, video and images appear. The article also uses simulations to trace the path of skiers who became trapped; these models were built with LIDAR elevation data and satellite imagery.

The feature, which was reported by the Times journalist John Branch over six months, was produced by a team of 11, including Hannah Fairfield, the current Climate editor who helped guide the process of building the piece; Jacky Myint, the principal designer on the project; and Jeremy White and Joe Ward, Graphics editors who created ambitious visual elements for it. “Snow Fall” won the 2013 Pulitzer Prize in Feature Writing and a Peabody Award.

The project helped open the door for more compelling combinations of multimedia and text in the New York Times newsroom — and at publications across the country.

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The project combined text with interactive graphics, animated simulations, video and more.

“The multimedia elements work together with the written component, so the narrative feels seamless,” said Steve Duenes, a deputy managing editor for The Times. He was the paper’s Graphics director at the time of “Snow Fall”’s publication and helped develop the core presentation concept for the project.

The positive response to the project in journalism circles — and the enthusiastic support of masthead editors at The Times — heightened the newsroom’s ambitions for future interactive projects, Mr. Duenes said. But rather than investing six months into building another “Snow Fall,” the Graphics and Digital News Design teams took what they had learned from the process of creating “Snow Fall” and streamlined it.

“We learned how to do many of the things we did in ‘Snow Fall’ with a smaller group,” Mr. White said.

In the past year, The Times has published dozens of ambitious interactive journalism packages, including a 3-D model that reconstructs how a fire in a Bronx high-rise in January killed 17 people and a visual investigation that revealed Russia’s battlefield failures via audio clips from intercepted phone calls that soldiers made to relatives at home. The collaborative workflow among reporters, video journalists, designers and Graphics editors on desks across the newsroom that was integral to producing those pieces has a distant relationship to “Snow Fall,” Mr. Duenes said.

“It reinforced the idea that the report needed to be more visual in the future,” he said of the project.

The Graphics desk has grown substantially since “Snow Fall.” And no longer are charts, maps and animations considered last-minute sweeteners for completed articles.

“The Graphics desk has a lot more autonomy to drive stories now,” Mr. White said, citing the Pulitzer Prize-winning Covid-19 tracking project as one example of a piece that was led by the desk. “We’re becoming involved early on in the process and adding value in ways we haven’t in the past.”

Mr. Duenes also noted that “Snow Fall” helped budding designers and engineers see themselves as potential journalists.

“It generated the idea among people with visual skills that journalism might be a place for them,” Mr. Duenes said. “Not people who were experts at the moment, but people in school who could see an overlap between an area where they had talent and the discipline of visual journalism.”

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“Snow Fall” used video, playing on a loop, to help immerse readers in the reporting.

The visual teams at The Times are making progress on new waves of digital design challenges, such as how to structure sweeping interactive projects for an audience that reads articles primarily — or sometimes exclusively — on their phones. (Mr. Duenes said it was not unusual to see nearly three-quarters of people who read a particular Times interactive project now doing so on a mobile device.)

Looking back, Mr. White said, the tools and techniques in “Snow Fall” now seem a bit rudimentary. (“If we were to redo ‘Snow Fall’ today,” he said, “we’d have new techniques, we’d be using faster devices and it would be a mobile-first story.”) But the collaborative framework and the pursuit of a seamless combination of words and visuals, like that of “Snow Fall,” continue to guide many visual projects.

“Before ‘Snow Fall,’ there was a tendency to be wary of doing too much digital experimentation,” said Andrew Kueneman, the editor of Digital News Design. “When it came down to delivering an article, it was a piece of written journalism, first and foremost. But ‘Snow Fall’ made it clear you can do something really different.”